ILDZIUM ENGINE.
toy windows game engine in c. vulkan.

this is the 5th time i restart from scratch. trying to keep it simpler, more minimal, this time.
below are some screenshots. there's not much to see yet, but i'm setting this up..
Screenshot 0 Screenshot 1

i will update these and also get a running web version here eventually.
and i'll have some video showcases here:

still rough, no sound, and the ui pixel text isn’t fully parsed or formatted yet. it’s a 3d scene with a camera, instanced meshes, a custom ui, and a skybox shader, built in windows with vulkan and c. the engine can dynamically fetch and render markdown from my repo. everything is designed to be editable and reloadable from within the engine itself.

future plans include lots of presets and shaders, post-processing and stylized effects, gizmos, selection outlines, project/map tools, level streaming, and full support for modifying terrain, meshes, lights, audio, weather, particles, ai, physics, animations, events, and gameplay systems. it’s ambitious, and i’m exploring how far i take it and how much time i dedicate to it.
recent public github commits:
github.
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